
In my opinion, the story for Dragonborn was just “okay.” It involves a previous dragonborn, who was apparently evil, returning to Solstheim to build a temple for himself the impression I got was that doing so would allow him to take physical form again. It is up to you, as a fellow Dragonborn, to stop Miraak. His spirit now enthralls the native Skaal (a branch of the Nords) people to build his temple. Rather than a civilization facing attacks from werewolves as in Bloodmoon, Solstheim is now threatened by a past Dragonborn named Miraak, who apparently joined the dragons and betrayed humanity. This island has changed considerably since the time of Morrowind’s story, as it now is controlled by the Dunmer as a kind of refuge from the destruction of the Red Mountain (which you can see spewing ash constantly in the southeastern sky of Solstheim. Also note that I played the game on the PS3, so my perspective will be skewed to that platform’s experience, but I will attempt to make comments on aspects of the game that would be different for the PC (I would assume the XBox would be a fairly similar experience).ĭragonborn takes your character to the island of Solstheim, a familiar locale to players of Morrowind’s Bloodmoon expansion. Because of my attachment to the original game, I am going to try as much as possible to only rate the DLC features in this review (although this will be impossible in categories such as Graphics/Visual Effects). Now, finally I am able to get DLC for Skyrim with Dragonborn, and my archmage/dragonborn was itching to be played again. And when Hearthfire came out, I continued to wait. I have been a fan of the series since Elder Scrolls 3: Morrowind, and really enjoyed this entry in the series however, I had the misfortune to purchase Skyrim for PS3, meaning that when the Dawnguard DLC came out last year, I was forced to wait.


I preordered it, got it at midnight the day it was released, and played it solidly for almost an entire year, trying to complete as many quests as I could and try as many play styles as I could think of–including the infamous “being an NPC” play style (for example, see this series from PCGamer). Skyrim was my most anticipated game of 2011.
